As the title suggests, the key to this game is climbing, and this is accomplished with a slightly different control system than you might otherwise be familiar with. What this entails is leading Donkey Kong, with a little help from the likes of Diddy and Cranky Kong, through a variety of tropical islands, each more treacherous and tricky than the last.Įvery game from Nintendo featuring either Mario or Donkey Kong always seems to introduce some new gameplay mechanic, and Jungle Climber is no exception. But plot there is, and Nintendo’s writers have excelled themselves this time, reaching new levels of weirdness with DK and pals coming to the aid of a race of walking, talking alien bananas (I’d say you can’t make this stuff up, except that somebody obviously did). For me, if I’m controlling a talking – well, okay, mumbling – ape, who has to battle all manner of strange beasties and collect floating bananas, then I really don’t need a long convoluted plot to explain why I’m doing it. And this is proven yet again with the latest Donkey Kong title, Jungle Climber.Īs is traditional with Nintendo games, it’s not sufficient that they just offer an incredibly addictive arcade title, but they have to give it a back-story. The main reason that Nintendo’s handheld really rules, aside from the fact that the DS is a brilliantly designed machine, has to be that the company’s track record in first-party published games is second to none. When it comes to portable gaming, Nintendo – put simply – gets it right. Despite the fact that I own a PSP – and some fairly decent games for it – the handheld games machine that goes everywhere with me is my DS. Where Nintendo does still rule though, is in the handheld arena. Say what you like about it, as far as I’m concerned, it’s a novelty console, the one that you’ll spend an hour or so on with your mates when you come back from the pub, or something to entertain your younger sibling’s friends with. Diddy can also use special power-ups such as a giant hammer which smashes anything it touches.For me, Nintendo could do no wrong. By pressing A twice when you have Diddy with you, you can launch him high into the air to collect objects you can't get and even access areas that DK simply can't reach. New to the game is the ability to have Diddy tag along with DK, as he does in Donkey Kong Country. DK can also attack enemies by pressing the A-button spin at them, and can even fly around if he has collected enough gems scattered around the levels. Holding onto an object with one hand will make DK swing around it either clockwise or anti-clockwise, while pressing down L and R simultaneously will make him stop in place. The L-button makes DK grab with his left hand, and the R-button makes him grab with his right. As in that game, players control DK by climbing with his left and right hands. DK, begins to head up to the top of the mountain to find out just what's happening up there.ĭK: Jungle Climber is an indirect sequel to the GBA game, DK: King of Swing. All of a sudden, they spot a gigantic banana at the top of the island's mountain. Donkey Kong and his extended family are taking a vacation on Sun Sun Island.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |